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Category Archives: C#
Why my file operations fail on the Mac
My first thought for why things fails is the the Environment.SpecialFolder don’t map, and thus I found this page talking about it So I ran the code on my Windows XP box and got: and on my MacBook I get … Continue reading
Posted in .Net, C#, Curse of the Azure Bonds, Games, MacBook
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SafeArrayTypeMismatchException
We extended our legacy C++ DCOM application last week, and when the developer wrote the C#.Net end to call the new method, we were getting the error: The developer that had added the method stated it work, and pointed to … Continue reading
Posted in .Net, C#, C++, Programming
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Creating Palette based GIFs
A question was asked on the mailing list (ages ago) about creating 8-bit GIF files. I proved this code for simple palette based GIFs, so here it is: I would change fillrect, to seperate out the locking, and Marshal calls, … Continue reading
Posted in .Net, C#, Programming
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Loving the Visual Studio 2008 compiler
I have been finding lambda and extension methods really helpful in my game port. Blobs of C styled single linked list code, when changed to generic lists boil down to one line. like this: to this: much nicer.
Posted in .Net, C#
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CodeCamp: Delegates
Wow, I’m sitting here in a C# 3.0 – A Whirlwind Tour talk, and the group has stalled on Delegates, a .Net 1.0 feature. Anonymous Delegates lost more people, Lambda functions are now messing with peoples heads…. Eeek, this is … Continue reading
Posted in C#, Code Camp
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