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Category Archives: .Net
Why my file operations fail on the Mac
My first thought for why things fails is the the Environment.SpecialFolder don’t map, and thus I found this page talking about it So I ran the code on my Windows XP box and got: and on my MacBook I get … Continue reading
Posted in .Net, C#, Curse of the Azure Bonds, Games, MacBook
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SafeArrayTypeMismatchException
We extended our legacy C++ DCOM application last week, and when the developer wrote the C#.Net end to call the new method, we were getting the error: The developer that had added the method stated it work, and pointed to … Continue reading
Posted in .Net, C#, C++, Programming
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Creating Palette based GIFs
A question was asked on the mailing list (ages ago) about creating 8-bit GIF files. I proved this code for simple palette based GIFs, so here it is: I would change fillrect, to seperate out the locking, and Marshal calls, … Continue reading
Posted in .Net, C#, Programming
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Loving the Visual Studio 2008 compiler
I have been finding lambda and extension methods really helpful in my game port. Blobs of C styled single linked list code, when changed to generic lists boil down to one line. like this: to this: much nicer.
Posted in .Net, C#
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Microsoft UNPLUGGED – WPF & VS2008
I attended the November Unplugged WPF & VS2008 developer session on Tuesday. JD’s talk was well balanced, and covered the basics of what WPF is, how the UI and UX work. He avoided only showing the shiny demo screens and … Continue reading
Posted in .Net
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