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	<title>Comments on: Pools of Darkness cheat codes</title>
	<atom:link href="http://simeonpilgrim.com/blog/2010/07/20/pool-of-darkness-cheat-codes/feed/" rel="self" type="application/rss+xml" />
	<link>http://simeonpilgrim.com/blog/2010/07/20/pool-of-darkness-cheat-codes/</link>
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		<title>By: Stu</title>
		<link>http://simeonpilgrim.com/blog/2010/07/20/pool-of-darkness-cheat-codes/comment-page-1/#comment-6644</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Thu, 22 Jul 2010 03:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=1236#comment-6644</guid>
		<description>I would just convert gfx co-ords to granular co-ords (since everything seems to operate on the text mode font size) and apply. if mousex == row25.. etc.

make a note of where menus are drawn and store+test mouse hits on that row/col..</description>
		<content:encoded><![CDATA[<p>I would just convert gfx co-ords to granular co-ords (since everything seems to operate on the text mode font size) and apply. if mousex == row25.. etc.</p>
<p>make a note of where menus are drawn and store+test mouse hits on that row/col..</p>
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		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2010/07/20/pool-of-darkness-cheat-codes/comment-page-1/#comment-6636</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Wed, 21 Jul 2010 14:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=1236#comment-6636</guid>
		<description>I&#039;m disliking the Mouse engine also when testing the cheats. No I&#039;m not fully RE&#039;ing it, just looking at how the graphics are packed and looking for the cheat codes.

Well maybe I might RE it, but only if I making a program to do most the coding work for me, I can&#039;t be bothered rewriting 100+K of ASM again.

I&#039;ve been thinking about how the mouse should interact in CotAB, but I&#039;m not sure I like how it works in PoD. Also DOSBox runs it really slow, I may need to tweak the settings to allow it to run faster.</description>
		<content:encoded><![CDATA[<p>I&#8217;m disliking the Mouse engine also when testing the cheats. No I&#8217;m not fully RE&#8217;ing it, just looking at how the graphics are packed and looking for the cheat codes.</p>
<p>Well maybe I might RE it, but only if I making a program to do most the coding work for me, I can&#8217;t be bothered rewriting 100+K of ASM again.</p>
<p>I&#8217;ve been thinking about how the mouse should interact in CotAB, but I&#8217;m not sure I like how it works in PoD. Also DOSBox runs it really slow, I may need to tweak the settings to allow it to run faster.</p>
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		<title>By: Stu</title>
		<link>http://simeonpilgrim.com/blog/2010/07/20/pool-of-darkness-cheat-codes/comment-page-1/#comment-6635</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Wed, 21 Jul 2010 13:10:15 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=1236#comment-6635</guid>
		<description>You are RE&#039;ing POD now? hmm uses the last edition VGA engine iirc.. DQK, POD, TSF, BRMQ. and FRAU.. I like the VGA/Mouse engine the least :/</description>
		<content:encoded><![CDATA[<p>You are RE&#8217;ing POD now? hmm uses the last edition VGA engine iirc.. DQK, POD, TSF, BRMQ. and FRAU.. I like the VGA/Mouse engine the least :/</p>
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