Curse of the Azure Bonds – build 1.0.7

Build 1.0.7 has been released. Download from Google Code

Release Notes:

  • Fixed the “You have lost the fight”/”Zero EXP” noticed fighting Drow patrols in Save E
  • Fixed crash when lightning bolt spell hits a wall
  • Turned off the “always on” detect magic effect that was left in after debugging the issue
  • Fixed ‘Paul’s save game F’ forward into big fight. The combat now actually begins
  • Added a cheat, to allow Saving Throws to always succeed for the party. Some spells however do not make saving throws, and other have lesser spells cast when the major fails
  • Fixed a number of small mistaken translations
  • Fixed the installer so older installations are removed, and from 1.0.7 onwards, older installers will not over install newer installations
  • As always, lots of renaming of the variables/functions

So a minor release really, but I been wanting to fix the installer for a while, so I did.

This entry was posted in Curse of the Azure Bonds. Bookmark the permalink.

6 Responses to Curse of the Azure Bonds – build 1.0.7

  1. Kirk says:

    Love it. Fond memories. Still… I’m stumped on how to get new characters to memorize/cast spells. Do new Curse magic user characters need scrolls to memorize spells? If so, where are they? Any help is much appreciated. Keep up the great work.

    • Simeon says:

      Hmm, there seams to be a bug with new characters (mages) not having spells to begin with.

      I just loaded the DOS version, and my new mage had heaps of spells. You have to memorize then Encamp -> Magic -> Memorize. But the port has no spells….

      I’ll start looking into it…

  2. Kirk says:

    Another observation: found the scrolls in the thieves’ treasury, tricked my way back to the start of the game (inventory intact), had the weapons store ID them as scrolls with 3 spells, encamped to memorize -> crash.

    All in all, I’m impressed — never thought I’d play that game again.

    • Simeon says:

      Hmmm, not sure what you mean by tricked you way back to the start, but the crash on scroll usage I could believe.

      Thanks for the bug report, and the others on the google code site. Will work my way through them…

      • Kirk says:

        Trick = copy your character files to another location, start the game over and save on top of your current save game, create N dummy characters (if you have 5 in your party, make 5 dwarf fighters as fast as possible — name them whatever), save the game again, close the app, copy your real N characters on top of the dummies, restart coab.

        • Simeon says:

          Ah, yes I do understand that trick then. I was thinking you where doing some form of in-game trickery.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use a subset of HTML tags and attributes