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	<title>Comments on: Curse of the Azure Bonds Update</title>
	<atom:link href="http://simeonpilgrim.com/blog/2008/03/16/curse-of-the-azure-bonds-update-4/feed/" rel="self" type="application/rss+xml" />
	<link>http://simeonpilgrim.com/blog/2008/03/16/curse-of-the-azure-bonds-update-4/</link>
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		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2008/03/16/curse-of-the-azure-bonds-update-4/comment-page-1/#comment-155</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Tue, 08 Apr 2008 03:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=347#comment-155</guid>
		<description>Ok, I&#039;ll take the bait.

Paul what issues have you found?</description>
		<content:encoded><![CDATA[<p>Ok, I&#8217;ll take the bait.</p>
<p>Paul what issues have you found?</p>
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		<title>By: paul</title>
		<link>http://simeonpilgrim.com/blog/2008/03/16/curse-of-the-azure-bonds-update-4/comment-page-1/#comment-149</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Fri, 04 Apr 2008 03:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=347#comment-149</guid>
		<description>Excellent... I have already downloaded / installed 1.0.5 and noticed several new problems now that the game works well enough to test them :)

I have another version of my crew, more powerful even (better items, the wizard has almost every spell in the spellbook except for two).  Still, it is possible to construct a far more powerful party (the holy grail is to be able to defeat the mulmaster beholder corps without cheating), which I will do when I find some time.</description>
		<content:encoded><![CDATA[<p>Excellent&#8230; I have already downloaded / installed 1.0.5 and noticed several new problems now that the game works well enough to test them :)</p>
<p>I have another version of my crew, more powerful even (better items, the wizard has almost every spell in the spellbook except for two).  Still, it is possible to construct a far more powerful party (the holy grail is to be able to defeat the mulmaster beholder corps without cheating), which I will do when I find some time.</p>
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	<item>
		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2008/03/16/curse-of-the-azure-bonds-update-4/comment-page-1/#comment-148</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Thu, 03 Apr 2008 04:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=347#comment-148</guid>
		<description>Yay! a person that is going to build the software. For everybody else I have just flicked up Installer 1.0.5, which has all Paul&#039;s problems fixed. I&#039;ve really been enjoying romping around with Paul&#039;s &quot;crew&quot;. Will post the details of the changes later.</description>
		<content:encoded><![CDATA[<p>Yay! a person that is going to build the software. For everybody else I have just flicked up Installer 1.0.5, which has all Paul&#8217;s problems fixed. I&#8217;ve really been enjoying romping around with Paul&#8217;s &#8220;crew&#8221;. Will post the details of the changes later.</p>
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	<item>
		<title>By: CapoCriminali</title>
		<link>http://simeonpilgrim.com/blog/2008/03/16/curse-of-the-azure-bonds-update-4/comment-page-1/#comment-147</link>
		<dc:creator>CapoCriminali</dc:creator>
		<pubDate>Thu, 03 Apr 2008 02:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=347#comment-147</guid>
		<description>Amazing. It&#039;s a bit slow right now on my P-M 1.6Ghz, but wow. Amazing port dude. I&#039;ll surely be keeping your page bookmarked. Noticed the issues that paul had. I&#039;ll update (and build) the latest SVN tomorrow and see what happens.</description>
		<content:encoded><![CDATA[<p>Amazing. It&#8217;s a bit slow right now on my P-M 1.6Ghz, but wow. Amazing port dude. I&#8217;ll surely be keeping your page bookmarked. Noticed the issues that paul had. I&#8217;ll update (and build) the latest SVN tomorrow and see what happens.</p>
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	<item>
		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2008/03/16/curse-of-the-azure-bonds-update-4/comment-page-1/#comment-150</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Sun, 30 Mar 2008 20:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=347#comment-150</guid>
		<description>Hello Eki,

From my understanding, that is because the MSI is targeting x86 not x64. Anyway, I&#039;ll look into it, to see if there is anything I can do about it...
This has been recorded as &lt;a href=&quot;http://code.google.com/p/coab/issues/detail?id=2&quot; rel=&quot;nofollow&quot;&gt;issue 2&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hello Eki,</p>
<p>From my understanding, that is because the MSI is targeting x86 not x64. Anyway, I&#8217;ll look into it, to see if there is anything I can do about it&#8230;<br />
This has been recorded as <a href="http://code.google.com/p/coab/issues/detail?id=2" rel="nofollow">issue 2</a></p>
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		<title>By: Eki</title>
		<link>http://simeonpilgrim.com/blog/2008/03/16/curse-of-the-azure-bonds-update-4/comment-page-1/#comment-153</link>
		<dc:creator>Eki</dc:creator>
		<pubDate>Sun, 30 Mar 2008 12:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=347#comment-153</guid>
		<description>I stumbled on this page on pure luck as I was searching for documentation
for old SSI Gold Box games.

The MSI installer does not seem to work with Windows XP Pro x64.
I only see a popup window for a split of a second and then the installer
quits :(</description>
		<content:encoded><![CDATA[<p>I stumbled on this page on pure luck as I was searching for documentation<br />
for old SSI Gold Box games.</p>
<p>The MSI installer does not seem to work with Windows XP Pro x64.<br />
I only see a popup window for a split of a second and then the installer<br />
quits :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2008/03/16/curse-of-the-azure-bonds-update-4/comment-page-1/#comment-151</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Thu, 27 Mar 2008 00:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=347#comment-151</guid>
		<description>I have fixed all of the above issues, except for the loading DOS game issue, as I do not have that...</description>
		<content:encoded><![CDATA[<p>I have fixed all of the above issues, except for the loading DOS game issue, as I do not have that&#8230;</p>
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	<item>
		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2008/03/16/curse-of-the-azure-bonds-update-4/comment-page-1/#comment-152</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Mon, 24 Mar 2008 10:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=347#comment-152</guid>
		<description>Wow Pual, thanks so much for the feedback. I had noticed the AC thing seemed wrong, but hadn&#039;t worked out why.
The shop problem seams very funny, the string table is just a big list that I re-wrote by hand, so most likely I&#039;m missing a blank line, and thus the off by one.
Any idea&#039;s where they DOS save game was, or better yet, email me (simeon.pilgrim@gmail.com) the save files, so I can load it and debug the crash. All old games files should work. But I&#039;ve not translated all the code yet.</description>
		<content:encoded><![CDATA[<p>Wow Pual, thanks so much for the feedback. I had noticed the AC thing seemed wrong, but hadn&#8217;t worked out why.<br />
The shop problem seams very funny, the string table is just a big list that I re-wrote by hand, so most likely I&#8217;m missing a blank line, and thus the off by one.<br />
Any idea&#8217;s where they DOS save game was, or better yet, email me (simeon.pilgrim@gmail.com) the save files, so I can load it and debug the crash. All old games files should work. But I&#8217;ve not translated all the code yet.</p>
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	<item>
		<title>By: paul</title>
		<link>http://simeonpilgrim.com/blog/2008/03/16/curse-of-the-azure-bonds-update-4/comment-page-1/#comment-154</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Mon, 24 Mar 2008 05:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=347#comment-154</guid>
		<description>A bunch of issues, in no particular order ...

I tried loading a saved game created with the dos version, which crashed the game.  I presume that isn&#039;t supposed to work yet?

I tried creating a new character.  When I save the character, the game asks if I want to overwrite the character (implying that it already exists when it does not).  If I say &#039;no&#039; it asks me for a new name, but the add character menu still lists the old name.  If a add a character created this way, I can start the game (which was rather exciting).

If, however, if I say &#039;yes&#039; to overwrite character, when I add this character and try to start the game it seems to stay forever on the &#039;loading&#039; text and the game never does start.

The sign on armor class is the opposite of what it should be.  A newly created character with a 15 dex is AC -9 according to the game, when it should be AC 9.  Equipping the character with plate mail and shield gets it down to AC -1.  After modifying the character to give it a dex of 18, the AC is 2 when it should really be -2.

Saving the game from the training menu does not work, but it does work from the encamp menu.

At the general store in Tilverton, I&#039;m pretty sure that the items for purchase list is &quot;off by one&quot;.  What I mean is that instead of displaying &quot;silver mirror&quot; (which I know is supposed to be there -- I&#039;m running the DOS version side by side) I see &quot;electrum necklace&quot;.  (off by one refers to:  instead of silver, I see electrum which is the next element in the currency list; and perhaps necklace comes after mirror?).  Similarly, instead of the &quot;1 flask of oil&quot; in the DOS version, I see &quot;1 10 ft. pole&quot;.  The prices look correct.

The weapons store inventory also curiously had a &quot;drow sling&quot; for sale, instead of the &quot;staff sling&quot; in the DOS version (this was the only discrepancy).  I do remember back in my Pools of Darkness hacking days, that it was possible to create all sorts of interesting named items by manipulating the &quot;tokens&quot; in the item&#039;s inventory data.  I presume that Curse of the Azure Bonds works in a similar way.</description>
		<content:encoded><![CDATA[<p>A bunch of issues, in no particular order &#8230;</p>
<p>I tried loading a saved game created with the dos version, which crashed the game.  I presume that isn&#8217;t supposed to work yet?</p>
<p>I tried creating a new character.  When I save the character, the game asks if I want to overwrite the character (implying that it already exists when it does not).  If I say &#8216;no&#8217; it asks me for a new name, but the add character menu still lists the old name.  If a add a character created this way, I can start the game (which was rather exciting).</p>
<p>If, however, if I say &#8216;yes&#8217; to overwrite character, when I add this character and try to start the game it seems to stay forever on the &#8216;loading&#8217; text and the game never does start.</p>
<p>The sign on armor class is the opposite of what it should be.  A newly created character with a 15 dex is AC -9 according to the game, when it should be AC 9.  Equipping the character with plate mail and shield gets it down to AC -1.  After modifying the character to give it a dex of 18, the AC is 2 when it should really be -2.</p>
<p>Saving the game from the training menu does not work, but it does work from the encamp menu.</p>
<p>At the general store in Tilverton, I&#8217;m pretty sure that the items for purchase list is &#8220;off by one&#8221;.  What I mean is that instead of displaying &#8220;silver mirror&#8221; (which I know is supposed to be there &#8212; I&#8217;m running the DOS version side by side) I see &#8220;electrum necklace&#8221;.  (off by one refers to:  instead of silver, I see electrum which is the next element in the currency list; and perhaps necklace comes after mirror?).  Similarly, instead of the &#8220;1 flask of oil&#8221; in the DOS version, I see &#8220;1 10 ft. pole&#8221;.  The prices look correct.</p>
<p>The weapons store inventory also curiously had a &#8220;drow sling&#8221; for sale, instead of the &#8220;staff sling&#8221; in the DOS version (this was the only discrepancy).  I do remember back in my Pools of Darkness hacking days, that it was possible to create all sorts of interesting named items by manipulating the &#8220;tokens&#8221; in the item&#8217;s inventory data.  I presume that Curse of the Azure Bonds works in a similar way.</p>
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